Pocketmine Plugin Collection
Back to basics towards the next PMMP,
tested, adjusted, ruled out and regained.
Run on PMMP server for clients 1.6+
BlockSniper, Cameraman, ClientConsole, DevTools, EssentialsPE, Festival, GrabBag, KeepInventory, ManyWorlds, MOTDShuffle, MapImageEngine, PureEntitiesX, SignEdit, Worlds, TreasureChest, Texter, Trampoline
Festival Plugin
Create your own Pocketmine Festival.
Protect worlds, area’s and players.
Run commands on area events!
Pocketmine is a server software for Minecraft: Bedrock Edition in PHP
Sneak preview – Festival 2 test
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Festival v1.0.8 Nemean
Festival version 1.0.8 includes MANY improvements. A very important code fix includes a change in 10 functions constantly running on player move event, to check the area's a player is in. This has improved both speed and accuracy for Festival. Further more: In v1.0.8...
Festival v1.0.7 Haloa
The latest Festival release A new development update v1.0.7.2-dev with new flags is on it's way. Festival 1.0.7 is for Pocketmine Api alpha10 to 3.1.4 (Pocketmine v1.5). Issues and feedback on github have helped a lot to improve the Festival plugin, thank you all...

Custom area events with the Festival plugin for Pocketmine
This functionality was what I missed so I made this
Festival
plugin originating from the iProtector area code.
Below a short introduction, more info at the Festival page
Festival provides ingame commands for Pocketmine-PM servers to create area’s, set protective flags AND attach commands to area events! The commands are attachted to the eventtypes of the area and executed (as op!) when a player triggers an event. All controlled ingame with a pretty simple command structure.
Features?
Festival current release includes 3 basic(static) area events to get started: enter, leave and center. Each event holds an array of commands to be executed. The players position (and suited permission) triggers the events in the area. Commands triggered by area events are executed with OP permission. Standard area welcome message including a custom description line and standard leave message, displayed at the outer borders and in the center area. Toggle the flag ‘msg’ for the area to turn messages off for players. Control the area whitelist Define Festival default flags in the config.yml and control flags ingame for each area. The flags: edit, god, touch, msg and barrier. These provide exclusive area protection.
More info? Scroll a bit more, go to the Festival page or head over to the Festival Poggit page
Download?
Packages and latest builds at Poggit and Github
Refinements in progress @ github.com/genboy/Festival
Festival is publiced under lgpl-3.0 license
Support: If you use and like the plugin please consider a small donation to keep Festival up to date.
Credits!
The area code derives from the iProctector plugin. All credits for the basics of area creation and protective flags go to the iProtector creator LDX-MCPE and the other iProtector devs.
In a first fork from poggit-orphanage the code extended the area with player events triggering enter and leave messages and adding options to attach separate event-objects to an area and trigger specific events with commands. These test versions kept the core iProtector areas unchanged to be able to use excisting area’s and thinking maybe some day to make an attribution to the iProtecor project. These first adjustments worked well being a test plugin but keeping iProtector area’s while adding separate event data made me create a split command structure (wich isn’t logical or handy) and separate event objects are only needed if the original area class should stay the same. So, for a better plugin command structure and performance the basics of the iProtector Area code was used to create the setup for what now has become the Festival Plugin.

PMMP update: Pocketmine ALPHA11 for client v1.2.10 & a new plugin
The new pocketmine version ALPHA11 arrived for all those up-to-date v1.2.10 clients. Again a moment of change for our plugin library, a time for a bit of personal addition. During previous months we all enjoyed the stable pmmp ALPHA10, compatible to clients v1.2.7 to 1.2.9. This was a nice time for devs to reflect, stabalize and extend their servers. At least i did. Looking at a favourite plugin and thinking, let’s extend this and create something usefull. (show me at github) (more…)
Texter plugin for Pocketmine server
Somehow the FloatingTexter I used previously in my Plugin Repo stopt working with the latest server update.
No problem, there’s something else, maybe even better! read more…
Pocketmine Op & Admin Tools
A small list of handy plugins used in my plugins directory. Some of the functions might be added to pocketmine core, for now these are great tools;
- ClientConsole | https://github.com/dktapps/ClientConsole
- ClearLag | https://github.com/LegendOfMCPE/ClearLagg/issues
- Colormatic | https://github.com/TheDeibo/Colormatic
- LiveXYZ | https://github.com/dktapps/LiveXYZ
- Specter | https://github.com/Falkirks/Specter
Realtime plugin for Pocketmine server
Ever wanted to have as much time in game life as in your real life? Realtime plugin binds your game to our real life server time!
usage:
/rt enable
check out the Realtime plugin repo for more info
FloatingTexter plugin for pocketmine server – Text display allround
The FloatingTexter works great for static text display in the air, visible everywhere. With a small adjustment it is possible to define the height of the display. This is a very nice plugin but it stopt working with the latest PMMP ALPHA11 update and it wasn’t maintained anyhow, so I switched to using the Texter plugin
read more…